Tuesday 20 December 2016

"I think every player should think that he's a difference maker."


As a gamer that spends most of my game time on a handheld console, it can be frustrating when I get into a game on our Wii U and don't have the time to sit and play for extended periods of time. Being able to take the 3ds about with me is a lot more convenient. There have been some amazing Wii U releases this year and many of them I have wished could be somehow moved to the 3ds so I could fit them into the times I can actually dedicate to playing. It's this frustration that is getting me so excited about the Nintendo Switch, I love the idea of being able to continue a game I am playing on the go and I cannot wait to give the console a try in 2017.
Until that is possible though I spend my time hoping that the games I love will be moved to a handheld platform. Recently I've been in luck (Twice). Since reviewing Super Mario Maker back in September it instantly became my favourite Nintendo release of this year and inevitably made its way to the top of my top 5 Nintendo Christmas List. Super Mario Maker has taken those Mario games many of us have grown up with and given the Nintendo gaming world the chance to design custom levels to share with people all over the world. This is what I have always loved about Nintendo, for me, they are at the peak of games design.


When I first read that they would be creating Mario Maker for the 3ds I was so excited and couldn't wait to get stuck in. There are some really creative levels that have been designed and I love seeing what people have come up with, The boys and I really enjoy making almost impossible levels for each other to tackle and the game has sparked some serious competition in our house.

I was actually expecting the 3ds version of the game to be really limited, but there is just as much going on. The only negative I have found and its nothing to do with the actual game, is that you obviously need to be connected to the internet to enter the course world and play other gamers levels. That being said though, as I sat outside Seth's school with the game on, I clicked on 'Mario Challenge' and I have become obsessed! At first glance, these not very challenging levels look simple to complete but when you add things in like not being able to use the left button or only being able to destroy certain bad guys, the levels become not only difficult but very very addictive.




Seth has asked for Super Mario Maker for Christmas and has refused to play this until then. With the option of being able to design levels and send them to each other, I've got a feeling we are going to be in for a pretty eventful Christmas day.


I did mention earlier in the post that there has been two occasions where a game I love has had the WiiU to 3DS cross-over, The second is coming soon. I cannot wait to get my hands on another of my favourite games in 2017 when Nintendo also release that 3DS version of Yoshi's Woolly World, Poochy and Yoshi's Woolly World. 2017 is going to be huge for Nintendo and I'm excited to be a part of it.



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